My personal blog, mostly talking about tech

Using UE4 meshes in Lyra


How to setup character meshes that are based on UE4 mannequin skeleton to work with Lyra.
Read more ⟶

Converting collision channel to trace type query


UKismetSystemLibrary traces accept trace type query which is easy to get wrong compared to traces. This short posts shows the code in the engine to conver this.
Read more ⟶

Printing accurate callstack in Unreal Engine


Cheat sheet while debugging Unreal Engine game.
Read more ⟶

Mouting SMB volumes on Windows and Debian


Quick reference for how to create SMB share on TrueNAS and then mount it on Windows and Debian.
Read more ⟶

Morton Code


How to use it and what are the adventages of using it
Read more ⟶

Settings up P4 trigger to start Jenkins job


Read more ⟶

Unreal Engine 5 with Unreal Game Sync setup guide


Read more ⟶