FAQ

Does this plugin support multiplayer?

Basically, yes. The system that is the heart of the system is only created on standalone, listen server and dedicated server. It is never created on clients. Also, because interfacing component is attached to AIController, this also means it’s only available on a server side, as AIControllers are never created on clients. This means it’s up to the user to replicate appropriate events and properties in order to make multiplayer experience. The plugin is following engine’s approach to making AI for multiplayer.

With that being said there are no replicated events nor helpers to achieve this. In this terms, the system is providing as much as the stock engine perception component.

Can I use this plugin for blueprint only project?

Yes, absolutely. The API is designed to be very user friendly and easy to understand and basically all functions are exposed to blueprints. You can find all relevant functions on the API page.